F#$! YEAH THE LAST OF US




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My Spoiler-Free Thoughts, Experience, and Review of The Last of Us.
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Posts tagged "UPDATES"
"Following the announcement of Naughty Dog’s PlayStation 3 exclusive, The Last of Us, questions arose whether the game would be a single-player only affair or it would sport a multiplayer feature – presumably an online multiplayer component. Additionally, judging by the nature of the debut trailer for the game, there were question marks regarding whether it would be Naughty Dog’s first M-rated game. Well, it seems the PlayStation 3 exclusive just keeps getting better and better.

The Last of Us will be a single-player only game, with the game’s official website clearly stating under ‘Network play’ that the game will not feature ‘no network play’. Furthermore, the PlayStation 3 exclusive will be developer Naughty Dog’s first M-rated game; the website also clearly lists a PEGI 18 rating, with the Uncharted series sporting a PEGI 16 rating.”

http://www.gamersmint.com/no-multiplayer-in-the-last-of-us-naughty-dogs-first-m-rated-title

"Videos have been flying around all week about a new PS3 exclusive called The Last of Us. It was revealed at this year’s VGAs and we’re very excited to confirm that The Last of Us is developed by Naughty Dog Inc, the creators behind the UNCHARTED, Jak and Daxter, and Crash Bandicoot series. Neil Druckmann, Creative director and Bruce Straley, Game Director chime in below to divulge what The Last of Us is all about…

…We hope this teaser trailer has whet your appetite. We’re excited we can finally begin to peel back the curtain on The Last of Us and discuss how we’ve been working as a two team studio. For further information about The Last of Us, the PlayStation.Blog will be the first place to hear about this exciting new title from some of the industry’s most talented game designers.”

(via The PlayStation Blog)

brogamer:

After being teased plenty in recent weeks, The Last of Us was finally revealed as a game developed by Naughty Dog. After the reveal trailer, plenty of information has emerged about the game.

 

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"Naughty Dog has revealed that double Oscar-winner Gustavo Santaolalla is composing the music for upcoming PS3-exclusive The Last Of Us.

The news came during a presentation at the studio’s Santa Monica HQ on Monday, where the full version of the game’s main theme - a section of which features at the end of the reveal trailer - was played to press.

“He’s awesome,” said Neil Druckmann, creative director and writer on The Last Of Us. “He picks and chooses what he works on; he could work on all these big movies. We brought him in here, showed him the game, walked him through the whole story and what we’re trying to do, and he said ‘I want to be a part of this’.” []

hazychestnut:

http://beefjack.com/news/the-last-of-us-is-not-a-zombie-game-naughty-dog/

Very few details of The Last Of Us, the new Naughty Dog game revealed at the VGA’s over the weekend, have yet emerged. What we did seem to know is that it’s a game with zombies in it – certainly the trailer showed…

(via k1ngster)

"When it comes to keeping secrets, the games industry is about as trustworthy as Julian Assange. Just ask Konami, whose VGAs-closing trailer revealing MGS: Rising as a Platinum Games title leaked online hours before the show.

And yet, defying the odds, news of two-years-in-the-making The Last of Us, created by an 80-strong Naughty Dog team no-one knew existed, was met with that rarest of emotions when it broke cover at the weekend: genuine surprise. But, oh, how close it all came to unravelling as the big day approached.

Two months ago, Neil Druckmann, creative director and writer on the project, left his iPad on a plane. An iPad with the debut trailer for the game stored on it. Frantic calls to the airline ensued, but the device was gone. Naughty Dog waited nervously. And, to its considerable relief, nothing happened.” []

everythingthelastofus:

From the interview of vandal.net:

- You’ll control Joel throughout the game.

- One player adventure. (No news of online mode - coop mode)

- They’ll show a scene in which Joel is teaching Ellie how to shoot a gun (but the Dogs said that they’re not sure if the scene will appear in the final version of the game or not).

- A game centered in the relation of the two main characters (Joel & Ellie) and not on the infected.

- Face animations and expressions will be done by hand.

- It is still not known which is the relation between the protagonists.

- To the infected & other survivors.. a third enemy will appear: mother nature.

- In order to add more tension, more realism and nerve to the cinematics, it is being tried to imitate a style of “camera in hand” , something that we already saw with spectacular results in the film “Children of the Men”.

-It’ll be a game less linear than Uncharted, with exploration elements.

"Print subscribers will get their copies throughout the next week and the digital version will go live on February 7 (click here to subscribe to our digital edition).

The Last of Us releases on PlayStation 3 in late 2012/early 2013. In the meantime, check back for hub updates throughout the month for video interviews, a special edition podcast, and a few surprises.”

"Naughty Dog is attempting to deliver a very different gaming experience with The Last of Us. The ambitious team wants to craft a tense atmosphere, believable relationships, and a post-apocalyptic world like we have never seen in video games. While The Last of Us is a brand new IP, the talented crew at Naughty Dog is citing myriad sources of inspiration for the game. After chatting with the team for our March cover story, we came away with a list of Naughty Dog’s key muses." []

"If you’ve been following our coverage for The Last of Us, you know about the story and inspirations for Naughty Dog’s new IP but you are probably still curious about how the game plays. The team in Santa Monica is attempting to bring a raw sense of humanity to every aspect of the game and they are striving to make every enemy encounter leave a lasting impression. The game director Bruce Straley and creative director Neil Druckmann want to push enemy AI beyond the standard mindless henchman and to evolve the companion AI of Ellie away from a vapid escortee. Watch the video below to learn what choices you’ll have and how Ellie can assist you in combat scenarios for The Last of Us.”[]

- Risk and Consequence: Combat In The Last of Us